Sam’s Town revisited

This past weekend, I received another royalty payment (which I know is a crass and demeaning topic that true artists are supposed to avoid [kidding!]) for my novel, Sam’s Town, so I want to take a moment to thank everyone who has purchased, read, reviewed, or recommended it. As Mac Barnett and Adam Rex’s recent picture book How This Book Was Made reminds us, a book really isn’t finished until it has readers. So thank you for making my book a real book!

In case you missed basically all of my posts last fall, in October I self-published (via Kindle Direct Publishing) my zombie apocalypse novel Sam’s Town, which has a title borrowed from a Killers album and fantastic cover art by Mike Nair. It’s more about relationships than about zombies, but fans of George Romero and The Walking Dead should find it satisfying. You can read more about it here and in most of my September and October posts. It’s available in paperback and e-book formats; the shopping link is in the post above. If you have questions, let me know in the comments!

the character you’ve been waiting for–and the cover reveal!

Hi everyone, thanks for sticking with me through this month-long tour of the characters of Sam’s Town, my zombie apocalypse novel releasing…any day now! My fantastic cover artist, Mike Nair, has finished his work, and it looks great! I’m going to show it to you at the end of the post, but if you’re too excited to wait, go ahead and scroll down now (Sam and I would just appreciate if you came back here and read the rest afterward).

Today I want to tell you about Sam, who is both the protagonist of my novel and, to a great extent, my concept of what a good (though flawed) man looks like. Forgive me while I get sappy for a second: I was telling a friend the other day that all this character development I did over the past couple of years–for Adrian, Joe, and Frankie too, but mainly for Sam–helped me to figure out what I was looking for in a man I would want to marry. And right around the time I finished writing my novel this past summer, I met a man like that in real life. My boyfriend, Jordan (who I hope is reading this), has many of Sam’s best qualities–his loyalty, his intelligence, and most of all, his gentleness.

But enough about my personal life. What can I tell you about Sam Larson without taxing your patience with an unusually long post? He’s the writer and illustrator of a web comic called The Adventures of Sparky the Sidekick. He loves movies and will watch just about anything, but some of his favorites are the Godfather trilogy and George Romero’s zombie classics (the latter of which serves him well now that he’s living in a world where zombies actually exist). He’s a good cook who specializes in Italian food, though he doesn’t show off that skill very often. He hates conflict. He likes to feel useful. He struggles with depression. He’s smart and persistent, which makes him good at problem-solving. (In the novel, he tinkers with a vending machine until he figures out how to open it without a key. Which reminds me of another fact about Sam–he loves Coca-Cola.) He has a gift for making other people feel calm, which makes him the perfect counterpart to his frenzied best friend Adrian. He has these enormous pale blue eyes (just like his mother’s) that are always making people ask him if he’s okay, which he finds incredibly frustrating. He constantly underrates himself. He’s stronger than he thinks, physically and mentally, as the circumstances of the novel force him to discover.

Here are some fun facts about Sam:

  • I imagined a version of this character years ago, when I was in high school. His name was Sparky (like the aforementioned sidekick). You can read about the evolution of Sam in this post.
  • I once wrote a post about Mr. (Fred) Rogers in the voice of Sam.
  • Just like I gave some of my random quirks to Adrian and Ramona, I endowed Sam with this (understandable, I think) phobia that I have: He hates to watch people using intravenous needles in movies or TV. Stabbing a zombie in the head, fine. Shooting up heroin or getting an IV, no thank you. He has to look away.

And here are the first two paragraphs of my novel, in which we meet the title character:

You could tell by his apartment that Sam Larson lived alone. There were always a few dishes in the sink and a few pencils and sketchpads sitting around, and there was a sag in the middle of the couch where he usually sat. Sam worked from home, mostly. He taught an occasional art class or appeared at a comic book convention (his name was never high on the billing), but mostly he sat in his apartment and made comics. That was how he liked it.

On the last Friday night in July, Sam made spaghetti carbonara and ate a plate of it.  Then he turned on his epic movie scores station on Pandora and started drawing.  He was working on an installment of The Adventures of Sparky the Sidekick, his superhero web comic that capitalized on the ironic potential of foregrounding the affable best friend and downplaying the character who would normally be the hero.  Sam’s fans—they were few but loyal and willing to express their loyalty with their money—loved Sparky because he was witty and long-suffering and always came out okay in the end, despite all the crap he deflected away from his rather useless best friend.  But none of his fans knew that Sam drew Sparky as a version of himself—a short, round guy with straw-yellow hair and big washed-out-blue eyes that were always making people ask if he was okay.

And now, the moment you’ve been waiting for: Here’s the cover of Sam’s Town! What’s your favorite part about it? I’ll pass your feedback along to the artist!

cover

Stay tuned for the official release announcement!

meet Adrian Fallon, who does not suck as a friend

Hi, everyone! I hope you’re enjoying getting to know the characters of my novel Sam’s Town, which is getting so close to being released. I saw a mock-up of the cover last week, and it looks awesome. I can’t wait for you all to see it.

Today, I’d like you to meet Sam’s best friend, Adrian Fallon. At one time, Adrian was basically a second protagonist. I had been written stories about Sam and Adrian for a few years before I decided to throw them into the zombie apocalypse and make a whole novel out of their adventures. Eventually, Sam came to be the main character, but Adrian still has some crucial point-of-view scenes, and I would argue that his friendship with Sam is the central relationship of the novel, even more so than the romantic connection, which I’ll talk about next week. Adrian and Sam have known each other for fourteen years–since their sophomore year of college. They’ve been through hard times together, eaten many pizzas, had many convoluted all-night conversations on various finer points of geekdom, and watched Night of the Living Dead too many times to count. Their personalities contrast, but they share some crucial hopes and fears, and they understand each other better than nearly anyone else in the world. They look out for each other, like brothers.

I mentioned last week that Adrian is more like me than any of my other characters (though Ramona, whom you’ll meet next week, is a close second). Like me, Adrian is a tense person who gets easily frustrated when he himself, other people, and the world don’t meet his high standards. (As you can imagine, the zombie apocalypse poses a problem for him.) Adrian worries–among other worries–that he isn’t the good friend that Sam needs and deserves, but he’s wrong about that. He’s empathetic and fiercely loyal, and if he says something hurtful in his irrational anger, as occasionally happens, he won’t rest until he’s apologized and done all he can to restore the relationship. All of these, I think, are qualities that Adrian and I share.

Here are a couple of fun facts about Adrian:

  • Speaking of things we have in common: Probably my worst physical habit is picking at my cuticles–especially those of my thumbs–when I’m nervous, sometimes to the point of making them bleed. I gave this habit to Adrian as well.
  • Adrian is from Boston, and I wanted to make him Irish-American but not to hit readers over the head with this. So I added a couple of subtle hints, one of which is that his mother, Eileen, used to make and sell “Celtic” clothing and accessories. I also gave him the last name Fallon, which is Irish but not to the point of caricature…
  • …and is also the last name of a musician whose work I enjoy, Brian Fallon, formerly of The Gaslight Anthem. Like Adrian, Brian Fallon has always seemed to me like a deep thinker and a frustrated person who wants to do what’s right. And Adrian is a musician too, a former high school music teacher who can pick up and play nearly any instrument, and who ends up using a broken guitar as a zombie-slaying weapon.

Here’s a scene about Adrian being frustrated:

It was thirty minutes since Adrian had left the restaurant. He knew this because he always wore a watch. He sat down on the edge of the mine nearest to the town and felt the blood and adrenaline coursing through his body.

The Hull-Rust-Mahoning Mine was nearly three miles long. Most of the zombies had been contained at the opposite end, but one had strayed down to this end—or, more likely, had fallen in from above, and was clawing uselessly at the steep, smooth wall of the pit. It hissed monotonously. Adrian concentrated all his anger on the zombie. He wanted to throw a rock at this idiotic creature that was too stupid to give up. He looked around in the moonlight for a rock he could throw. Although he was sitting on the edge of an enormous quarry, he didn’t see any rocks, which made him angrier.

Adrian lay on his back and looked at the pale, round, mild, stupid face of the moon. He put his forearm over his eyes to block the light. He tried to take deep breaths, but his lungs felt like somebody’s knees were pushing down on them. With a strangled cry, he scrambled to his feet and looked around. Nobody was there, of course. Adrian started running toward the far end of the mine.

Okay, so be honest (even though Adrian is like me, he isn’t, actually, me)–do you like Adrian? Do you think you’d want a guy like him around during the zombie apocalypse?

Stay tuned for next week, when we’ll meet the woman who loves the man that the novel is named after.

zombie book releasing soon!

My zombie apocalypse novel, Sam’s Town, is almost here! Thank you all for your patience. Soon I’ll have exciting things to share with you like the fabulous cover art and the all-important release date! I plan to throw a virtual release party, so stay tuned for information about that.

Over the weeks leading up to the novel’s release, I’ll be sharing excerpts centered on each of the novel’s six main characters. (I know–the number of characters makes this book sound like zombie Friends or zombie Saved by the Bell. Tell me in the comments which of those zombified shows you would rather watch.) In the meantime, share this post with your friends who like zombie stuff (especially George Romero’s films and The Walking Dead) or anyone who loves a good story about friendship, family, romance, pop culture, Italian food, and keeping your stuff together when the world is going crazy. I appreciate your support so much!

 

update on Sam’s Town and Sam’s Home

I haven’t been blogging much this month because I’ve dedicated most of my writing time to editing my zombie apocalypse novel, Sam’s Town, and drafting its sequel, Sam’s Home. Today, I want to give you an update on how all that is going.

My editing of Sam’s Town is nearly complete. I am working through the wonderful comments given to me by a fellow author whose zombie knowledge, eye for sentence structure, and life experience as a young man (something I have never personally experienced!) have been invaluable. I have just a few chapters to go, so I may even finish up within the next few days. From there, my next steps will be to look at self-publishing options, procure a cover illustration (I’m hoping to commission an original work of art), and convert the manuscript from its current format into one that will work for publication. I am planning to release the novel as both an e-book, which I know some of my potential readers will prefer as more cost- and space-effective than a hard copy, and a paperback, because I don’t want to alienate those who don’t own e-readers.

Meanwhile, I have begun working on Sam’s Home, the sequel. Some have asked why I am not planning to combine the relatively short Sam’s Town (just over 50,000 words) and its sequel (which will probably be about the same length) into one novel. The main reason is that I have always thought of the pacing of my novels in terms of a movie. I think that if Sam’s Town were adapted into a film, not much editing would need to be done in order to make it a typical-length feature. I’m not saying this will happen, but it’s easy for me to wrap my mind around a film-like structure. Another, perhaps more important reason is that the ending of Sam’s Town brings Sam’s story to a place of equilibrium. His problems aren’t all solved, but he’s learned a major lesson, and there’s a moment of rest–a deep breath, if you will–before the events of the sequel.

Although Sam’s Home will continue with the themes (which I’ll discuss in a moment) and the style of Sam’s Town, there are a few differences. In the sequel, as in many sequels, the world gets bigger. In the first book, there were basically only six characters. In the sequel, while these six are still the focus, we meet a number of others who aren’t just background characters. Some of them are ill-intentioned, and this is another difference. Whereas in Sam’s Town, the antagonists were zombies and depression, Sam’s Home has some actual bad guys, which I think makes sense because we’re no longer in the opening days of the apocalypse. Bad guys have had time to organize. Another difference is that there are two concurrent plots. While Sam is still the main point-of-view character of one plot, for the other, we are inside the mind of Ramona, who has gone to Ohio to find her sister. It’s been fun for me to write from Ramona’s perspective because I didn’t do that at all in book one. Ramona has a number of superficial resemblances to me, but I’m finding out that we really aren’t that much alike (or maybe we are, and I’m in denial!).

Finally, for those of you who haven’t read or heard any of my novels or talked with me about them at length, I want to give you a little pitch for them, especially for you non-zombie fans. My novels really aren’t about zombies, though I hope that my obvious moments of homage to George Romero’s films and The Walking Dead will satisfy fans of the genre. My novels are about friendship, family, and mental health. I wanted to write about people who are woefully ill-prepared for the zombie apocalypse and show how, despite their clear deficiencies, they survive by taking care of one another. I see my novels as aspirational—not about the ugliness of human evil (though those books are important too), but rather about how we could treat each other if we valued each other. Value, or worth, is a major theme—Sam has to learn that he isn’t just a waste of space, but his life has meaning and is worth saving, even when he feels like there’s nothing he can contribute to the world. If that sounds like an important theme to you, I hope you’ll stay tuned. Sam’s Town is coming soon!

Where do zombies come from?; or, I suck at worldbuilding.

In a Facebook creative writing group that I belong to, some of us are participating in a worldbuilding challenge. While the other participants are posting these wonderful comments about their historically and culturally rich worlds, I’m struggling to come up with something more profound than, “My characters like to eat Italian food.”

As you may know, I am writing a zombie apocalypse story that I envision as a source text for a movie. (You can read part of it here.) Though I would not go so far as to say that the zombie aspect of the story is little more than a set piece–it is thematically important for several reasons–I imagine that people who complain about The Walking Dead not having enough zombies and being a glorified soap opera would really have a lot to complain about in my storyMy story is about mental health, friendship, American small towns, Italian food…and zombies, roughly in that order of importance. So when people ask me questions like “How did the zombie apocalypse start?” and “Where are your characters getting water?,” my response is usually, “Hmm, I haven’t really thought about it.” (My characters have had coffee, tea, hot chocolate, and lots of Coke, but water completely slipped my mind. You can see where my priorities lie.)

In my defense, part of the reason I haven’t thought much about the origin of the zombie apocalypse is that my characters don’t know how it started, they won’t find out during the course of this story, and they don’t really care. This is partly because they’re too focused on their own problems (survival, relationships, where they’re going to get Coke) to ponder such existential questions, but it’s also partly because they (at least my two main characters) are big fans of zombie movies and TV. Let me back up for a minute: In most zombie stories, the assumption is that zombie lore doesn’t exist, so the characters are kind of scratching their heads, like “Huh, I wonder what’s happening?” So I decided to do something different. My characters may be useless when it comes to wielding weapons, but they’ve seen all of George Romero’s movies and every episode of The Walking Dead (I haven’t referred to the comics, but I assume they’ve read those too), so they at least have a vocabulary for what’s happening, and they know important things like the fact that you have to shoot or stab a zombie in the head in order to kill it. (I mean, kill it again.)

So, to return to my main point: The characters in those iconic stories usually don’t know why the zombie apocalypse is happening (or how to stop it), so my characters have become resigned to the same uncertainty. In Romero’s films, people speculate about why the dead are walking the earth, but they never figure it out. (The tagline of Dawn of the Dead provides the closest approach to an explanation: “There’s no more room in hell.”) In The Walking Dead, some of the characters visit the Centers for Disease Control and learn a theory from the one remaining employee (who could be crazy for all we know), but the only really useful knowledge they take from that encounter is that “we’re all infected”–i.e. everyone who dies turns, so try not to die.

This is my justification for why I haven’t given much thought to the logic of zombies in my story, but part of me suspects that the real reason is that I’m just not very good at worldbuilding. The commonplace is that writers are usually good at either creating elaborate worlds or creating relatable characters. Yet most of the people in my Facebook group seem to be experts at both. This gives me hope: Maybe I can learn, through challenges like this, to create elaborate worlds for my relatable characters to inhabit.

a creative writing experiment

I have posted fiction on my blog before, but it’s always been previously-composed pieces that I’ve had the chance to revise.  Today, I’m going to try something different: Right here, in the next half-hour, I’m going to write a section of my in-progress zombie apocalypse story.  It could be horrible.  Let’s see what happens.


Around midnight, they were driving through a string of townships north of Pittsburgh.  Butler and Cranberry passed by quietly, with only an occasional glimpse of a roaming figure in the dim space just outside the light of the high beams.  In Evans City, Adrian felt compelled to say out loud that this was where they had filmed Night of the Living Dead, even though he knew that Sam knew.  He laughed hysterically–like a person literally in hysterics–at the irony.

They had gotten out of Sam’s apartment without encountering anyone, living or dead.  Everyone had been at the riot at Sheetz.  “Want to go get an MTO?” Sam had joked.

“We have a cooler full of food; I’m not risking my life for a hot dog,” Adrian had scowled, too intent on his task to get the joke, as he brushed past Sam and started to run down the emergency exit stairs.  “I guess it’s a good thing you just went grocery shopping,” he hollered from two flights down.

They had taken Adrian’s car because it was less junky than Sam’s and because Adrian liked to feel like he was doing something productive.  They had decided to go north because the first exit they had come to was a road going north.

After a while, they came to a Family Dollar, one of those Family Dollars that seems like it has been dropped from the sky onto an otherwise godforsaken stretch of roadside.  It was glowing eerily in the darkness.  “There might be supplies in there,” said Adrian as he pulled off the road.

“There will definitely be zombies in there,” said Sam.  “We should take weapons.”

They looked at each other.  Neither Sam nor Adrian had ever fired a gun outside of a video game.  Then Sam thought of something.  “I have a little knife that I use to sharpen charcoals and pastels.”

 


All right, that’s it for now.  Not a whole lot happened, but I think there were a couple of good moments in there.  Stay tuned for more.

 

weekend miscellany

I couldn’t think of a unified topic for my blog post this week, so I’m going to tell you a few things I learned or re-learned this past weekend.

  1. Grilling okra is a good idea. It takes away the infamous sliminess of the oddly-shaped vegetable and brings out the true flavor.  You may want to consider wrapping your okra in foil, though.  The slippery little guys kept falling through the grates on my grill.
  2. Bambi is a great movie. I’ve mentioned before that it’s in my top five Disney animated films, but sometimes I forget how excellent it is.  It’s visually gorgeous, from the watercolor backgrounds to the use of color to convey emotion—note the liberal use of red during the scene when Bambi fights with another young buck.  It uses orchestra and voices to create mood and replicate sounds in nature—“Little April Showers” is not the only musical composition in the world that approximates a thunderstorm, but it’s a good one.  And one of my favorite things about Bambi is the use of real children to voice Bambi, Thumper, Flower, and Faline.  Their line delivery is a little more studied than that of the absolutely hilarious children in A Charlie Brown Christmas, but their delight—sometimes conveyed through hysterical laughter—is pure and genuine.  Even the dialogue captures the way a child would really talk, like when Thumper says the water in the frozen pond is “stiff.”  Maybe this relatability in the main characters was why I enjoyed Bambi as a child, even though the film as a whole could be justly be described as scary, sad, and slow.  Even though it’s only 70 minutes, I’m not sure if most children today would sit through it.  And maybe that’s okay—perhaps the real audience for this audience is art- and nature-loving adults.
  3. A guitar string may not be the best weapon for killing zombies. This falls under the category of things I learned for the first time this weekend.  I’m writing a story, which I eventually hope to adapt into a screenplay (so I can win my Best Adapted Screenplay Oscar) for a buddy road-trip movie that is set during the zombie apocalypse and sensitively explores the topic of clinical depression.  (Here I need to say that anyone who has ever written or ever will write a zombie movie screenplay is profoundly indebted to George Romero, who passed away yesterday.)  I read one of the final scenes at a creative writing group on Friday evening, and while I got really positive feedback about the emotional impact of the scene (technically, it was negative feedback—as in, “No, you can’t kill that really nice guy!!!”—but I knew that meant my character development had worked), I also got some practical comments about the impracticality of slicing off any head—even a dead one—with guitar string.  I also got some alternative suggestions, like using the neck of the guitar, which apparently contains a metal rod—who knew?—as a stabbing weapon.  The people at this creative writing group (I highly recommend joining one, by the way) are serious sci-fi/fantasy nerds who can sustain serious, unironic conversations about stuff like this, and I benefited from their suggestions.  Perhaps I’ll share some of this story on my blog!  It’s still in the early stages (I skipped ahead to write the last scene), but I’ve “known” the two main characters for a long time.  I posted a non-zombie story about them a few years ago.
  4. Sixteen miles is a long way. I know this because I ran ten miles Saturday morning and walked six more Saturday evening.  I don’t regret it, but I would like to make this public service announcement: If you run first thing in the morning, make sure to drink water first, since we all wake up slightly dehydrated.  Also, do not wear yoga pants for a long run, especially in the dead of July.  The more you know…